...I bitch about unrelated things. With extra ellipses, apparently.
And today, despite the fact that I voted for him twice, I think I'm giving up on President Obama. I have stopped believing in the change. Perhaps I was blinded by the fact that Hillary was trying to court racist republican voters instead of me.
The deficit is still growing so we can throw extra money to investment bankers and encourage people to buy houses, despite the fact that shifty investing and an artificially inflated demand for houses was a major cause for this mess.
We're still kicking gays our of the military for being gay. Go progress.
We're still torturing people.
We're still paying for health care.
But on the plus side, I did get an extra $40 every paycheck. Whoop dee damn do.
Mr. President, Mr. Bush has retired. With the worst approval ratings ever. You do not, and probably should not, follow his example. Just a thought. But thanks for giving me a short break from my real life problems. I appreciate it.
Monday, May 11, 2009
Monday, May 4, 2009
Time to Play Catch-Up
I've got a lot of things to talk about here, so let's get to the bullets:
1. Dick Clark. I watched a rerun of $100,000 Pyramid on GSN the other night, during which Dick Clark took a good 90 seconds to try to figure out how the contestant and celebrity partner whose turn just finished could've gotten the word "Mango." He involved the judges and everything on what would be and would not be allowed to be said as clues. Sure, Dick Clark most assuredly enjoyed hosting the show, but you can tell just by watching it that he really, really wanted to be a celebrity contestant. He thus went through life cursed with seeing the thing he wanted most every day but couldn't get it. Quite sad, really.
2. Peanut butter crackers. You know those peanut butter on cheese crackers sandwiches? The bright orange kind? Who thought of those? How did he do it? Was he sitting around one day, eating a peanut butter sandwich and suddenly think, "You know what would taste good on this? A piece of cheese," at which point snack conventions as we knew them changed forever? Cheese and peanut butter. How? It boggles my feeble little mind.
3. Monopoly. I lost to Kelli. Badly. It was a rout. She was making trades with me out of pity. My mojo is gone. Notice how I bury this halfway down the post. Moving on.
4. Money. I have none. Lots of student loans came due, and so now I have to look at a career change or going to school again. It sorta sucks because I enjoy what I do and I am very good at it. Lucky I also have...
5. Cheap sources of entertainment! Such as 8 year old video game consoles, 6 year old games, board games found at Goodwill for $2, and blogging. Of course blogging. Lately we've even had a few friends to enjoy these things with us, so all in all, I'd say things will be ok.
1. Dick Clark. I watched a rerun of $100,000 Pyramid on GSN the other night, during which Dick Clark took a good 90 seconds to try to figure out how the contestant and celebrity partner whose turn just finished could've gotten the word "Mango." He involved the judges and everything on what would be and would not be allowed to be said as clues. Sure, Dick Clark most assuredly enjoyed hosting the show, but you can tell just by watching it that he really, really wanted to be a celebrity contestant. He thus went through life cursed with seeing the thing he wanted most every day but couldn't get it. Quite sad, really.
2. Peanut butter crackers. You know those peanut butter on cheese crackers sandwiches? The bright orange kind? Who thought of those? How did he do it? Was he sitting around one day, eating a peanut butter sandwich and suddenly think, "You know what would taste good on this? A piece of cheese," at which point snack conventions as we knew them changed forever? Cheese and peanut butter. How? It boggles my feeble little mind.
3. Monopoly. I lost to Kelli. Badly. It was a rout. She was making trades with me out of pity. My mojo is gone. Notice how I bury this halfway down the post. Moving on.
4. Money. I have none. Lots of student loans came due, and so now I have to look at a career change or going to school again. It sorta sucks because I enjoy what I do and I am very good at it. Lucky I also have...
5. Cheap sources of entertainment! Such as 8 year old video game consoles, 6 year old games, board games found at Goodwill for $2, and blogging. Of course blogging. Lately we've even had a few friends to enjoy these things with us, so all in all, I'd say things will be ok.
Sunday, April 5, 2009
Tally-Ho!
This morning was my interview for Under the Boardwalk. The filmmaker, Kevin Tostado, was a really cool guy. I knew this from the start as he immediately began playing with JJ right after we introduced ourselves, and in my estimation, anyone who is cool with my cat is cool with me.
Anyway, the film sounds interesting, as he's taping Monopoly tournaments all over the world, and since it might have a minute or two of me in it, I'll keep everyone updated. And since I am in a Monopoly mood now (as if there's a point in the past month when I haven't been in one), I think it's time for the next token:

The Horse and Rider:
Usability: The Horse and Rider is a tall and thin token. It's easy to grab and move, and quick to find, as absolutely none of the other tokens resemble anything like it. Probably the easiest piece to use of all.
Personality: In a set of random tokens that seemingly have absolutely nothing to do with neither each other nor the game they are used in, the Horse and Rider stands out as being particularly alien, almost as if it's thrown in from some other game entirely. The Horse and Rider is the only piece to have a base; the rest stand on their own, and it is taller than the rest. It seems somehow fitting then that of all the tokens, the Horse and Rider is the one with the actual connection to Atlantic City. In Darrow's time, there was an act on the Steel Pier where a horse and rider would dive off of a 40 ft platform into a tub of water and then swim out. It was apparently quite the tourist attraction. Thus, the player who picks the Horse and Rider may seem a bit off in some way, but is not afraid to stand out and is comfortable and confident because he or she is in their element, right where they belong.
Humor: On the humor front, there aren't a plethora of options, but enough to keep this piece respectable. Should you land on an opponent's hotel, simply park the horse in front of it, face the edge of the board, and charge the owner a landscaping fee for improving the facade with your statue. If that fails, you can use the horse to push it over or beat on other tokens like an episode of When Animals Attack. Should you be struck with a creative mood, you can ad lib conversations between the horse and the rider, with bonus points if you can work in the line "Where have you taken us, Philippe?!"
Verdict: While a bit ostentatious, the Horse and Rider remains one of the better options available. Other than its high visibility, it has no major drawbacks.
Next: The Iron
Anyway, the film sounds interesting, as he's taping Monopoly tournaments all over the world, and since it might have a minute or two of me in it, I'll keep everyone updated. And since I am in a Monopoly mood now (as if there's a point in the past month when I haven't been in one), I think it's time for the next token:

The Horse and Rider:
Usability: The Horse and Rider is a tall and thin token. It's easy to grab and move, and quick to find, as absolutely none of the other tokens resemble anything like it. Probably the easiest piece to use of all.
Personality: In a set of random tokens that seemingly have absolutely nothing to do with neither each other nor the game they are used in, the Horse and Rider stands out as being particularly alien, almost as if it's thrown in from some other game entirely. The Horse and Rider is the only piece to have a base; the rest stand on their own, and it is taller than the rest. It seems somehow fitting then that of all the tokens, the Horse and Rider is the one with the actual connection to Atlantic City. In Darrow's time, there was an act on the Steel Pier where a horse and rider would dive off of a 40 ft platform into a tub of water and then swim out. It was apparently quite the tourist attraction. Thus, the player who picks the Horse and Rider may seem a bit off in some way, but is not afraid to stand out and is comfortable and confident because he or she is in their element, right where they belong.
Humor: On the humor front, there aren't a plethora of options, but enough to keep this piece respectable. Should you land on an opponent's hotel, simply park the horse in front of it, face the edge of the board, and charge the owner a landscaping fee for improving the facade with your statue. If that fails, you can use the horse to push it over or beat on other tokens like an episode of When Animals Attack. Should you be struck with a creative mood, you can ad lib conversations between the horse and the rider, with bonus points if you can work in the line "Where have you taken us, Philippe?!"
Verdict: While a bit ostentatious, the Horse and Rider remains one of the better options available. Other than its high visibility, it has no major drawbacks.
Next: The Iron
Thursday, April 2, 2009
Pull It Together

The Thimble:
As I have never picked the thimble (not once!) when playing Monopoly, I know very little about it. In fact, the knowledge I have about thimbles wouldn't fill a thimble. As such, I have turned to an expert on thimblian affairs: Kelli. Kelli picks the thimble every time. After picking her brain, here's what I come up with.
Usability: An average piece. Doesn't stand out much on the board, not exceptionally easy nor difficult to pick up. Has a nice little textured surface though; that should count for something.
Personality: The thimble is the token of choice for contingency planners. No matter how broken things seem, the thimble feels they can fix them. Nothing is beyond repair. It also has the distinction in that it's the only piece that does not have a front or a back; even the Money Bag has dollar signs signifying front and back. Thimble players are balanced and well-rounded, if a bit whimsical and unpredictable. One never knows which way the thimble is going.
Humor: The thimble is one of a few pieces that a player can drink out of. This is useful during good times as a celebration drink, and also useful in bad times to drown your sorrows. The thimble can also be placed on the player's pinky, where it can be used to tap out a beat or to strike the other players in the temple to throw them off their game. Bold players can affix it to their tongue and make faces at the competition.
Verdict: A piece for unorthodox players. The unpredictable nature of the thimble, matched with their tendency toward back-up plans, points to a player who will make deals specifically to take out whoever is winning. If you are a playing a thimble and winning, take them out fast. If you are playing a thimble and a third person is winning, strike a deal quickly to even the playing field, and then take them out before they can turn a deal with someone else.
Next: The Horse and Rider
Tuesday, March 31, 2009
Interruption
It's been a busy week for me, what with working a crapload of overtime so I can afford my pending trip to Washington, DC and all. On top of that, my beloved Kelli is feeling under the weather. This would normally require a trip to the doctor, but since for reasons unknown my doctor gave me a refill on my antibiotic, we were able to get her some meds without a dastardly co-pay. In the wrong hands, this antibiotic refill could have been disastrous; however, I am a regular reader of Rex Morgan, MD, and thus knew about the dangers of the MRSA, and therefore only used it responsibly.
So, I will soon resume my regularly scheduled blogging about my sudden Monopoly obsession.
So, I will soon resume my regularly scheduled blogging about my sudden Monopoly obsession.
Tuesday, March 24, 2009
Funny You Should Mention It
In comments, Casey asked me if I've seen King of Kong, the documentary about the Donkey Kong world record. I haven't yet, but a filmmaker named Kevin Tostado is doing a documentary on Monopoly and the Monopoly tournaments entitled "Under the Boardwalk" and has asked for some background information on the finalists. You can see a teaser, along with an interview with Matt McNally, the reigning Monopoly champion, at www.monopolydocumentary.com.
Monday, March 23, 2009
It's Official!
Got an email:
In addition, it turns out that I was the only one who bankrupted all of their opponents, giving me the #2 ranking behind the defending champ going into the tournament. I'm #2! I'm #2!
Andrew -
Congratulations again for earning a spot at the 2009 Monopoly U.S. National
Championship tournament.
Attached you will find three documents that provide additional information
about the championship tournament and that will help you plan your trip to
Washington D.C.
1. Letter
This is your official invitation. This document also includes a basic
tournament schedule and a short list of questions and answers.
2. Affidavit
Please review, sign and return.
3. Questionnaire
Includes important questions about your travel and you. Please answer the
questions and return a copy to us. This information will help us plan for
you and your guests.
If you have any problems with the files, please let us know and we will
resend or overnight hard copies to you.
Please feel free to give us a call if you have any questions.
Donetta & the Monopoly Team
In addition, it turns out that I was the only one who bankrupted all of their opponents, giving me the #2 ranking behind the defending champ going into the tournament. I'm #2! I'm #2!
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